Martin Hastings

MartinCEO / ART DIRECTOR / DESIGNER
Finally glad to realise a 21+ year dream of working in, and running a games development studio.

From the age of 8 I was fascinated with computers and more importantly video games, working out the coding required to make different things do what they were supposed to. I used to spend hours with sheets of graph paper drawing out little grids of 24×21 pixels, colouring in the squares and working out the hex values to make various animations in order to recreate my own versions of games I saw in magazines like Zzap64. In my mid to late teens I remember walking past a nearby office block, with one office in particular that stood out, thinking “I would love to have a games studio in there”. At the time I was working in the business applications software industry and although computers were in their infancy, exciting things were happening and the games industry was really starting to take off.

Sadly it wasn’t something I could get into at the time as revenue and suppliers weren’t that easy to source, but over time I moved on from number crunching and business software development to graphic design when it came to producing manuals for the software I’d worked on. Working in design gave me the opportunity to express my creativity, using new and exciting tools in text and photo manipulation, expanding to 3D graphics and page layout.

In 2009 I was approached by Train2Game, initially signing up to the Developer course before switched to the Arts course when it came about, and although I didn’t specifically learn what I needed for where I am now, I was fortunate to meet a great bunch of guys with whom I’ve teamed up with in order to create this company.

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